Splatoon - bloom works, *flip coin* ink speculars don't work, slight performance decrease Project Zero - doesn't get past title screen now can't tell if it uses aa, new clarity might be because the bloom around edges isn't bugged anymore.ĭKC Tropical Freeze - random slow down might have gotten worse aa harder to pick out unless you're playing fullscreen for 1080p.Ĭaptain Toad - bloom works. last big bugs in this game are the global shadow issue on some stages and performance issues on the circus stages. big IQ difference, hard to pick out from video. Super Mario 3D World - bloom/shadows/aa work. (no performance optimizations/compatibility updates) If people abuse them and use them for piracy, they're the ones accountable for it, not the developers. There's nothing inherently illegal or wrong about emulation. Many people use emulators to enhance games that they own and they serve a critical function in preserving games long after the system is retired. I'm not trying to defend piracy, I'm just saying that in this instance it's not as if a successful console is going to be undercut by the development of an emulator. Zelda is maybe the only game I can think of that would draw some hardware sales, but if it's simultaneously on NX, those hardware sales will go to the NX system, not Wii U. If Bayonetta 2, Xenoblade X, and all of Nintendo's first party output didn't convince them, nothing would. Also, if someone didn't buy a Wii U by this point. By the time Cemu is functional enough to match or outperform the console, Wii U will be history. Nintendo has clearly moved their development resources over to NX, so Starfox and Zelda are basically it as far as major Wii U games go. Just because an emulator has begun development doesn't mean it's ready for practical use. The latest version of the Wii U emulator is available now for Patrons and will be released publically tomorrow.Dolphin was not even remotely worth playing until maybe 2009.
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